Skip to main content

t-Test



Problem :
A coffee shop owner claims that the average caffeine content in their new espresso blend is 120 mg per serving. A random sample of 30 servings was tested, revealing an average caffeine content of 125 mg with a standard deviation of 10 mg. Determine whether there is significant evidence to suggest the true caffeine content is different from the owner's claim.

Step 1: State the Hypothesis
Null Hypothesis (Ho): μ = 120 (The average caffeine content is 120 mg)

Alternative Hypothesis (Ha): μ ≠ 120 (The average caffeine content is different from 120 mg)

Step 2: Identify Given Values
Significance level: α = 0.05 (95% confidence level)

Sample size: n = 30

Sample mean: x̄ = 125

Claimed population mean: μ = 120

Standard deviation: s = 10

Step 3: Compute the t-Statistic (use t-test calculator for verification)

Using the t-distribution formula:











Step 4: Determine Degrees of Freedom (df)

𝑑𝑓 =  𝑛 −  1

     = 30 − 1 = 29


Step 5: Find the Critical t-Value

Using a t-table or calculator for df = 29 and α = 0.05 (two-tailed test), the critical t-value is approximately ±2.045.



Step 6: Compare and Make a Decision

Since the calculated t-value (2.74) is greater than the critical value (2.045), we reject the null hypothesis.


Conclusion:

There is significant evidence to suggest that the actual caffeine content in the espresso blend is different from the claimed 120 mg.


Can You Do These?

Directions: Solve the following problems and check your answers using the provided t-test calculator.

Problem 1: Fast Food Calories 🍔

A restaurant claims that their grilled chicken sandwich contains an average of 500 calories. A random sample of 36 sandwiches was tested, revealing an average calorie content of 510 calories with a standard deviation of 20 calories. Test if the true calorie count is different from the claimed 500 calories at α = 0.05.

Problem 2: Video Game Reaction Time 🎮

A game developer claims that the average reaction time of players in a new FPS game is 350 milliseconds. A test with 40 players showed an average reaction time of 342 milliseconds with a standard deviation of 15 milliseconds. Test if the average reaction time is significantly different from 350 ms at α = 0.05.

Problem 3: Student Study Hours 📚

A university states that students study for an average of 15 hours per week. A survey of 25 students found an average of 13 hours with a standard deviation of 5 hours. Test if the study hours are significantly different from the claim at α = 0.05.

Problem 4: Energy Drink Caffeine Content ☕

An energy drink company claims that each can contains 160 mg of caffeine. A lab test of 30 cans showed an average caffeine content of 165 mg with a standard deviation of 8 mg. Test if the actual caffeine content is different at α = 0.05.

Problem 5: Roller Coaster Enjoyment 🎢

An amusement park claims that their new roller coaster has an average enjoyment score of 90. A group of 35 visitors who rode the coaster gave it an average score of 87, with a standard deviation of 8.  At α = 0.05, is there enough evidence to say the actual enjoyment score is different from 90?



Solo osol
By: Chito Rabago

Comments

Popular posts from this blog

Kindness and Empathy in Online Communication

     In today's digital age, where communication often takes place through screens, it is easy to forget that there is a real person on the other side. The anonymity and distance that online interactions provide can sometimes lead people to behave in ways they wouldn't in face-to-face situations. Yet, behind every comment, message, or post is a human being with emotions, experiences, and vulnerabilities. This is why it is essential to approach online communication with kindness and empathy, ensuring that every word we write reflects the same respect and care we would show in person. The internet has become a vast and diverse platform where people from all walks of life come together to share ideas, seek information, and build connections. However, the lack of physical presence and the immediacy of online interactions can create an environment where misunderstandings and miscommunications are common. Without the non-verbal cues that we rely on in face-to-face conversations...